- List at least three types of objects that can be contained in a
Parent object
- Design and implement a graphical user interface (GUI) programs using the
Label and Button classes from the JavaFX package
- Differentiate between layout panes such as:
GridPane, FlowPane, HBox, and VBox
- Use the layout panes listed above to arrange components on a scene
- Derive from the
Application class and create a simple GUI application
- Create a
FlowPane and add multiple components to the pane
- Explain what it means to "register an event handler"
- Write a method reference representing an instance method of a particular object
- Use a method reference to register an event handler to a
Button or TextField
- Explain the role of the
ActionEvent passed to the method reference
- Determine the source of the event that called an event handler
- Describe the event-delegation model and explain the role of the event source object and the event listener
- List two classes whose instances are the source of events (e.g.,
Button)
- List two classes whose instances are event objects (e.g.,
ActionEvent)
- Implement the
EventHandler interface as an inner class
- Implement an
EventHandler as a lambda expression
- Describe the differences between creating JavaFX applications using imperative programming and using FXML with declarative style programming
- Use scene builder to create an FXML file describing a GUI layout
- Implement controller classes and make appropriate modifications to FXML files to provide functionality to UI controls such as
Button and TextField classes
- Use
Alert and TextInputDialog classes to interact with the user.
- Describe when it is appropriate to replace code with a lambda expression
- Explain the characteristics of and purpose for a functional interface
- Use lambda expressions to implement the
Predicate, Function, Consumer, and Comparator interfaces
- Use a method reference in place of a lambda expression
- Explain how functional programming differs from object oriented programming
- Describe the purpose of the
Stream interface
- Make use of the
Iterable.forEach() method
- Be familiar with the following methods from the
Stream interface: collect(), count(), distinct(), filter(), map(), max(), min(), limit(), skip(), sorted(), and toArray()
- Use
Collectors.toList() with the collect() method
- Obtain a
Stream<String> from a file
- Use the
Collection<E> and List<E> interfaces defined in the Java Collection Framework
- Explain when to use
Collection<E> instead of List<E> and vice versa
- Demonstrate correct use of generics when declaring
Collection<E> and List<E> interfaces
- Describe the implications of an interface extending another interface
- List two classes that implement the
Collection<E> interface
- List two classes that implement the
List<E> interface
- Explain the purpose of Big-O notation
- Describe the limitations of Big-O notation
- Be familiar with the formal definition of Big-O
- Using Big-O notation, determine the asymptotic time complexity of an algorithm with a conditional
- Using Big-O notation, determine the asymptotic time complexity of an algorithm with a loop
- Determine the asymptotic time complexity of an algorithm with a nested loop
- Using Big-O notation, determine the asymptotic time complexity of an algorithm that calls other methods with known asymptotic time complexity
- Use time complexity analysis to choose between two competing algorithms
- Describe the meaning of the following symbols: T(n), f(n), and O(f(n))
- Given T(n) expressed as a polynomial, determine the Big-O notation
- Determine the asymptotic time complexity of the following methods from the
ArrayList<E> class: add(E), add(int, E), clear(), contains(Object), get(int), indexOf(Object), isEmpty(), remove(int), remove(Object), set(int, E), and size()
- Describe key differences between an array and an
ArrayList<E> object
- Implement classes and methods that make use of generics
- Write an array-based implementation of the
List<E> interface, including the following methods:
- Implement small software systems that use one or more
ArrayList<E> objects
- Describe key differences between the in class implementation and the
java.util.ArrayList<E> implementation
- Describe differences in the
java.util.ArrayList implementation compared to the one created in lecture that affect the asymptotic time complexity of any of the methods
- Review week 1 - 4 outcomes in preparation for Exam II
- Describe key differences between an array based list and a linked list
- Describe advantages and disadvantages of a singly linked list verses a doubly linked list
- Write an singly linked list implementation of the
List<E> interface, including the following methods:
- Describe key differences between a singly linked list and the
LinkedList<E> class
- Determine the asymptotic time complexity of the following methods from a singly linked list class developed in lecture:
add(E), add(int, E), clear(), contains(Object), get(int), indexOf(Object), isEmpty(), remove(int), remove(Object), set(int, E), and size()
- Describe differences in the JCF
LinkedList implementation compared to the one created in lecture that affect the asymptotic time complexity of any of the methods
- Implement small software systems that use one or more
LinkedList<E> objects
- List the methods declared in the
Iterator<E> interface
- List the methods declared in the
Iterable<E> interface
- Implement the
iterator() method in the ArrayList class (returning a fully functional iterator)
- Implement the
iterator() method in the LinkedList class (returning a fully functional iterator)
- Explain why the enhanced for loop only works on classes that implement the
Iterable<E> interface
- Be familiar with the
ListIterator<E> interface
- Explain the purpose of the Java Collections Framework
- Be familiar with class/interface hierarchy for the Java Collections Framework
- Describe the following levels of testing: unit, integration, system, and acceptance
- Describe the differences between black-box testing and white-box testing
- List advantages and disadvantages of black-box testing verses white-box testing
- Develop tests that test boundary conditions
- Enumerate and explain the methods that are part of a pure stack interface
- Define LIFO and explain how it relates to a stack
- Explain how the
Stack<E> class is implemented in the Java Collection Framework
- Describe the design flaw found in the
Stack<E> implementation found in the Java Collection Framework
- Implement a class that provides an efficient implementation of the pure stack interface using an
ArrayList<E>
- Implement a class that provides an efficient implementation of the pure stack interface using a
LinkedList<E>
- Define the term adaptor class and be able to implement a simple adaptor class, e.g., stack, queue
- Implement small software systems that use one or more stack data structures
- List at least two examples of when it makes sense to use a
Stack
- Enumerate and explain the methods that are part of a pure queue interface
- Define FIFO and explain how it relates to a queue
- The
Queue<E> interface has multiple methods for insertion, removal, and accessing the front element. Describe how these methods differ.
- Describe the design flaw found in the
Queue<E> interface found in the Java Collection Framework
- Implement a class that provides an efficient implementation of the pure queue interface using a
LinkedList<E>
- Explain why an
ArrayList<E> is not an appropriate choice when implementing a pure queue interface
- Explain how a circular queue differs from a standard queue
- Implement a class that provides an efficient implementation of a circular queue using an array
- Implement small software systems that use one or more queue data structures
- List at least two examples of when it makes sense to use a
Queue
- For a given input, determine how many times a recursive method will call itself
- Explain the role of the base case and recursive step in recursive algorithms
- Use recursion to traverse a list
- Use recursion to search a sorted array
- Understand and apply recursion in algorithm development
- Use the following terms to describe nodes in a tree: root, children, parent, sibling, leaf, ancestor, descendent
- Recognize empty trees and contents after any branch to be trees themselves, specifically subtrees
- Define node level recursively, starting with level 1 at the root. Define height as the maximum node level
- Define binary tree (contrasted with a general tree) and explain the use of common types of binary trees: expression trees, Huffman trees, binary search trees
- Explain the criteria for binary trees that are full, perfect, and complete
- Explain preorder, inorder, and postorder traversal of trees using words and figures
- Explain the significance of each of these orders when applied to expression trees
- Develop a
BinaryTree<E> class with no-arg, one-arg (root node) and 3-arg (root node as well as left and right subtrees) constructors
- Implement
BinaryTree<E> methods: get{Left,Right}Subtree, isLeaf, and preOrderTraverse/toString methods
- Define the ordered relationship between parent and child nodes
- Implement a recursive
contains() method
- Implement a recursive
size() method
- Implement a recursive
height() method
- Describe how elements are added to a binary search tree
- Describe how elements are removed from a binary search tree
- Review week 6 - 9 outcomes in preparation for Exam II
- Use the
Set<E> and Map<K, V> interfaces defined in the Java Collection Framework
- Choose the appropriate interface to use from the following choices:
Collection<E>, List<E>, Set<E>, and Map<K, V>
- List two classes that implement the
Map<K, V> interface
- Interpret and write Java code using the
TreeMap and TreeSet classes
- State and explain the asymptotic time complexity of the following methods from a
TreeSet: add(E), clear(), contains(Object), isEmpty(), remove(Object), and size()
- Describe how elements are added to a hash table
- Describe how elements are removed from a hash table
- Explain the capacity of a hash table and how it is used
- Define the load factor of a hash table and explain how it is used
- Define a collision as it relates to hash tables and describe ways of coping with collisions
- Describe the open addressing method for dealing with collisions within a hash table
- Describe the chaining method for dealing with collisions within a hash table
- Write a hash table implementation (using chaining) that includes the following methods:
- Explain why the
Object.hashCode() method must be overridden if the Object.equals() method is overridden
- Describe the criteria for a good
hashCode() implementation
- Interpret and develop simple hashing functions
- Interpret and write Java code using the
HashMap and HashSet classes
- State and explain the asymptotic time complexity of the following methods from a
HashSet: add(E), clear(), contains(Object), isEmpty(), remove(Object), and size()
- Interpret and implement various sorting algorithms such as selection sort, insertion sort, shell sort, and merge sort
- Determine worst-case Big-O performance for various sorting algorithms such as selection sort, insertion sort, shell sort, and merge sort
- Determine best-case Big-O performance for various sorting algorithms such as selection sort, insertion sort, shell sort, and merge sort
- Describe the impact that balance has on the performance of binary search trees
- Implement the
leftRotate() and rightRotate() methods for a binary tree
- Explain the mechanism used in AVL trees to ensure that they remain balanced
- Illustrate the steps required to balance an AVL tree upon insertion of an additional element
- Be familiar with the mechanisms used in Red-Black trees to ensure that they remain balanced
- Evaluate trade-offs associated with data structure choices for specific scenarios